![battletech heavy metal bull shark battletech heavy metal bull shark](https://cfw.sarna.net/news/wp-content/uploads/2019/10/Bullshark-2-via-HBS.jpg)
With such attention to detail given to the latest potential entrant to the Battletech universe, has the IP owner, Topps, recognised the Bull Shark as canon? So, what’s on it? What happened?” The story is about those questions, but unlike other Flashpoint mini-campaigns, Heavy Metal’s story will arc across your entire career as a MechCommander. “This derelict spaceship has, over the course of hundreds of years, drifted into the edge of the Periphery. “How about this: it comes from very deep space,” Gitelman offers. The Bull Shark has one too, but Gitelman is cagey with the details as they relate to the Heavy Metal story, and we all hate spoilers. As fans of the setting will know, the reason Harebrained can’t just make up whatever mech they fancy is that the Battletech universe has a detailed history for the origins of this technology, and even for the individual models of most ‘canon’ mechs. So the design has been in safe, even virtual, hands from the beginning. “Marco even – this is so cool – he modeled the mech in VR. Go ahead!’ So we decided the role of the mech – it needs to be 95 tons, because there aren’t a lot of 95-ton mechs – and then I said ‘go at it’. “Our art director Marco Mazzoni used to do Battletech art – he’s a huge Battletech nerd, in the best possible way – and he says ‘can I make my own mech?’ And I’m like, ‘yeah, man. “It was really easy for me, it wasn’t even my idea!” Gitelman says. Where did the idea for a new mech come from, and was it difficult to come up with a fresh design that fit within the lore? Making an original contribution to a universe with such extensive lore must, I imagine, be quite a delicate undertaking, so I was keen to get the details from game director Mitch Gitelman at this year’s PDX Con. That’s because the eighth mech is all-new, designed from scratch by developer Harebrained Schemes. Seven of these, including the agile Flea, 100-ton Annihilator, and iconic Rifleman, will be familiar to fans of the setting, but one will not. Called Heavy Metal, it’ll introduce eight new mechs. Thus far, it remains exclusive to that video game.Battletech’s third – and, until further notice, final – expansion is due for release on November 21. The Bull Shark is a BattleMech introduced by Harebrained Schemes' Battletech video game (as opposed to designs taken from established Canon for the BattleTech universe). The Bull Shark was found in an abandoned JumpShip named Dobrev, which was also one of the Not-Named Clan's bloodnames. In-game dialogue implies that it is a Clan Wolverine design, and would explain why Natasha Kerensky was trying to destroy it.
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Thirteen Double Heat Sinks (two in the left torso and one in the center torso, plus ten in the engine) attempt to keep the very high heat generation of its ER medium lasers in check. The design features two tons of LB-10X ammo and four tons of Ultra AC/5 ammo. This is backed up by two extended range medium lasers in each torso, while each arm mounts an LB 10-X AC and an Ultra AC/5. Most of its long-range firepower comes from a Thumper Artillery Piece (in the classic board game, this would be classified as a Thumper Artillery Cannon) that takes up most of the right torso.
![battletech heavy metal bull shark battletech heavy metal bull shark](https://forum.pockettactics.com/assets/Uploads/_resampled/ResizedImageWzgyMCw0NjFd/BattleTech-Heavy-Metal-Bullshark-mech.jpg)
The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide range bracket with its somewhat unusual arsenal.